2010 FLR Muscle Car Series
I. Information
II. Ruleset
III. Registration
IV. Race Info
V. Prizes
I. InformationThis series is going to be similar to the old Regional Tournament that CA2 had. I am going to try and make it very simple to follow, yet a lot of fun and excitement. Below is all the info you need to know about the series.
Teams:
Team
USDriver 1. x 8Eleven
Driver #073 -- Car for A Class: Panoz Esperante GTLM -- Car for R3 Class: S5S Raptor
Driver 2. Im so godIy
Driver #039 -- Car for A Class: 2010 Corvette Grand Sport -- Car for R3 Class: Saleen S5S Raptor
Driver 3. xFFDPx
DRIVER #077 -- Car for A class: 99' Viper GTS -- Car for R3 class: Viper CC
Driver 4. KevvinG
DRIVER #044 -- Car for A class: 2006 Chevrolet Corvette Z06 -- Car for R3 class: 2003 Dodge Viper CC
Backup 1.
Backup 2.
Team Europe Driver 1.
Driver 2.
Driver 3.
Driver 4.
Backup 1.
Backup 2.
Team Asia:Driver 1.
Driver 2.
Driver 3.
Driver 4.
Backup 1.
Backup 2.
Team Pacific Driver 1.
Driver 2.
Driver 3.
Driver 4.
Backup 1.
Backup 2.
Team Europe 2 (second Europe Team)Driver 1.
Driver 2.
Driver 3.
Driver 4.
Backup 1.
Backup 2.
II. RulesetQualifying will take place before the race. Points will be awarded for qualifying in positions 1st, 2nd, 3rd, and 4th
Position | Points |
1st | 7 Points |
2nd | 5 Points |
3rd | 3 Points |
4th | 1 Point |
- - Qualifying Procedure
1. A lobby will be set up (See Below)
2. Upon starting the session, all drivers will drive a lap with NO overtaking allowed.
3. This first lap will be a delayed start for each car, helping to ensure that a free run for each driver is somewhat acheivable.
4. Your qualifying laps will start from lap 2 onwards.
5. All drivers must complete the set allocation of qualifying laps to post a time.
6. The results posted on screen at the end of qualifying are final.
Qualifying Lap Breakdown
1. Start Lap 1 - Delayed start per car to try and ensure, minimal contact racing (This is your out lap)
2. Lap 2 - 6 These are your 5 allocated qualifying laps.
It is within the best interests of the drivers to ensure that a good clean lap is driven. Please do not hinder other drivers on track, as its their qualifying session too.
All drivers attending are required to be present for the duration of qualifying.
QUALIFYING LOBBY SETUP
1. Laps : 6
2. Damage Difficulty: Simulated
3. Collision Mode: Always off (This is so no drafting is allowed which would void your lap time via the game mechanics)
4. Grid Ordering: Random
5. Roll off delay: 8s (But dependant on track)
6. End of Race Timer: Unlimited
7. Compare Best Lap: Yes (Winner is the player with the best Lap)
[7] THE RACEDrivers starting positions on the grid are determined by the previous qualifying session. . The main race will then take place adhering to the lobby setup below.
Each race grid will be dictated via lobby points.
If there is a race incident within the first 2 laps, a restart will be considered.
The race will last 20 laps for A Class and 25 Laps for R3 Class with one mandatory pitstop.
- - PITSTOP WINDOW A CLASS
Pitstop Window | Laps |
Window | 7-15 |
- - PITSTOP WINDOW R3 CLASS
Pitstop Window | Laps |
Window | 10-20 |
ENTERING AND EXITING THE PITS
When entering and exiting the pits you must stay within the given restrictions of the track. The pit lane exit line must not be crossed at any time. The exit line is there to ensure a safe return to the race track, thus reducing the risk of an incident. Any failure on a driver’s part to adhere to this rule will result in a time penalty applied after the race. Thus, potentially promoting a driver in the standings.
Any driver not completing the pitstop will be disqualified from the race. Thus possibly promoting other drivers in points and positions after race completion.
- - RACE LOBBY SETUP
1. Laps : 20 A Class / 25 R3 Class
2. Damage Difficulty: Simulation
3. Grid Determined by: Lobby Points
4. Collision Mode: Always On
5. End of Race Timer: Unlimited
- - RACE INCIDENTS AND FLAGS
Contact between cars in close racing such as Forza 3 can and will at times be unavoidable. Whilst sometimes unavoidable, every driver is expected to race cleanly and fairly. Below is a brief outline as to what and what isn't permitted.
Permitted1. Close racing that results in slight contact of your opponents car. (Otherwise known as rubbing)
2. In the result of your car spinning off of the track, being mindful of any oncoming traffic whilst rejoining the track
Not Permitted
1. NO aggressive bumping allowed.
2. Returning blindly onto the track, which result's in a race incident. Be mindful of your surroundings, you could face an after race penalty or even disqualification if deemed severe enough.
3. In the event that a driver negotiates a corner illegally and gains a place. That driver is expected and required to surrender his position to the driver he overtook. Failure to do can and will in most cases result in disqualification after the race. (Also see point 5)
4. Overtaking in a manner that may be construed as aggressive. (Read aggressive Bumping) There is only so much room entering a corner. Pushing someone out of the way to gain a place is not acceptable and will not be tolerated. If a driver gains a position in this manner, that driver is expected to surrender his position to the driver he overtook. Failure to do so can and will result in a penalty applied after the race. Repeated violations of this rule will result in disqualification.
5. All drivers must adhere to the track at all times. Any detraction from this will be investigated after the race. (More than two wheels off the designated track will result in a penalty. (the only two exceptions to this are 1. Your car has been involved in an incident and leaves the track 2. Entering or exiting the pits. Corner cutting will not be tolerated. **)
**Any driver found not adhering to the above rules, can expect a demotion in finishing position or disqualification from the race in deemed severe enough.**
Penalties
As stated above, drivers can expect to recieve a penalty for any of the infractions listed. A Penalty will either be time added to your final race time or a points reduction (from your team total if deemed serious enough, potentially putting you lower in the final standings.
A penalty will be the time of an average pitstop (simulating a drive through penalty) + 20 seconds
If a driver repeatedly disregards the rules, I will be forced to review your eligibility to race.
FLAGS
Yellow FLag
In the event that an incident has happened on track with two or more cars, a yellow flag will be announced. (See below for procedure).
If there is a crash, there will be a yellow flag.
1. First place driver and all other drivers will slow down to 60 MPH or 96 KPH.
2. First place driver will act as the Official Safety Car. (NO overtaking is permitted under yellow flag conditions)
3. All Drivers are to form a single file line behind each other.
4. Drivers will remain in yellow flag formation until the afflicted car(s) make it to the pit and have rejoined the back of the race pack.
5. Cars that have been involved in the incident are permitted to exceed the the restricted 60MPH / 96KPH speed restriction to ensure a prompt rejoining of the race pack.
6. Once all cars are present and in position, the lead car dictates speed to ensure a prompt and fair return to race conditions. The yellow flag is lifted at the end of that lap. (Upon crossing the start / finish line the race is restarted) NO overtaking allowed until race restart.
7. If crash occurs on last lap, there will be no yellow flag.
In the event that any driver overtakes under a yellow flag, it is the responsibilty of said driver to slow down and re-take his correct position. Race footage will be viewed after the race to ensure that fair play in such matters has occured.
If after an incident has occurred, and a driver is unhappy with the on track conduct of another driver (Unsporting tactics are used, such as driver not adhering to the stipulated race rules) then please contact the person who is running the lobby. - All race investigations will be dealt by the Race Committee with in a timely manner after race completion.
III. RegistrationHere is the list of cars that are allowed for use: Please note: Most of these cars are American, sorry about that. It is a muscle car competition
A Class2009 Dodge Challenger SRT8
2000 Ford Mustang Cobra R
2007 Ford Shelby GT500
2010 Chevy Camaro SS
1999 Shelby Series 1
1965 Shelby Cobra Daytona Coupe
2006 Saleen S281 E
2009 Cadillac CTS-V
1965 Shelby Cobra 427 S/C
2010 Shelby GT500
2005 Panoz Esperante GTLM
2002 Chevy Corvette Z06
1999 Dodge Viper GTS ACR
1966 Ford GT40 MkII
2003 Dodge Viper SRT10
1985 Ford RS200 Evolution
2006 Chevy Corvette Z06
2010 Chevy Corvette Grand Sport
R3 Class2009 Chevy Corvette ZR1
2003 Dodge Viper Competition Coupe
2004 Cadillac #16 Team Cadillac CTS-V
2008 Cadillac #8 Remington Shaving CTS-V
2010 Saleen S5S Raptor
2004 Ford #10 Tiger Racing Mustang
2005 #99 Tiger Racing Corvette Z06
2004 Dodge 3R- Racing Viper Competition Coupe
2003 Chevy 3R- Racing Corvette Z06
2009 Ford Falcon (all)
2002/3 Dodge Zakspeed Vipers
2009 Holden Commodore (all)
YOU MUST FOLLOW THIS FORMAT OF REGISTRATION, OTHERWISE YOU WILL NOT BE ACCEPTED.Gamertag:
Region Team:
Timezone:
Car for A class:
Car for R3 class:
Have you paid the registration fee?REGISTRATION FEE: This for teams to pay, not individual members. Drivers pool their CR together to pay for 100,000 CR Entry Fee.
How to pay:
Go to Storefront, and search vinyls: FLR Muscle Car Entry Fee[4] Liveries- Drivers must include the standard ‘Team Regional’ livery depicting their region. Team liveries must include what region, driver names/numbers, and the FLR Regional vinyl, to be distributed later.
[5] Regional Tournament/ Calendar of Events- Racing will begin with the following schedule
Interregional Action
All race events will begin with A class races. R3 class race will follow after. Akin to FLR World Series, if enough interest, drivers will sign up for which region, as well as what CLASS they want to run.
Race 1 (June 5th)
Team USA vs. Team Asia
Team Europe UD vs. Team Europe ASR.
Note, multiple lobbies WILL be held, if there is enough interest. Lobby will consist of four members of one team, and four of the other
Race 2 (June 8th)
Team USA vs. Team Europe UD
Team Asia vs. Team Europe ASR
Race 3 (June 10th)
Team USA vs. Team Europe ASR
Team Asia vs. Team Europe UD
Individual Regional Tournaments
Race 4 (June 13th)
All race events will begin with A class races. R3 class race will follow after. Akin to FLR World Series, if enough interest, drivers will sign up for which region, as well as what CLASS they want to run.
Individual races will use chosen Team Car, for both A and R3 class racing. In this instance, all "Team Asia" drivers for example will use the team A and R3 Class car, except only race among themselves in an individual tournament.
Team USA – Laguna Seca (Full)
Team Europe UD – Le Mans (Bugatti)
Team Europe ASR – Catalunya (Gran Prix)
Team Asia –Suzuka (West)
Race 5 (June 17th)
Team USA – Road America
Team Europe UD – Silverstone (Gran Prix)
Team Europe ASR – Nurburgring (Stage B)
Team Asia – Twin Ring Motegi (Full)
Race 6 (June 19th)
Team USA- Sebring (Full)
Team Europe UD – Nurburgring (Stage A)
Team Europe ASR – Camino Viejo (Full)
Team Asia – Tsukuba (Full)
V. Prizes: GRAND PRIZE (Driver with most points)
2100 MS Points
5,000,000 CR
Ferrari 599XX
And a "secret prize"